Google I/O 2025: Android XR Platform’s Glasses SDK Preview 2 and Unity Tools Unveiled

Google’s annual I/O event in 2025 was a hub of exciting announcements for the digital world, especially in the realm of extended reality (XR). One of the key highlights was the Android XR platform’s Glasses SDK Preview 2. This SDK is a game – changer for developers working on XR applications for Android glasses.
The Glasses SDK Preview 2 comes with several remarkable features. Firstly, it offers significantly improved low – latency rendering. Low latency is crucial in XR as it reduces the lag between the user’s movement and the corresponding visual changes in the virtual environment. This results in a more immersive and realistic experience for the end – user. For example, when a user turns their head quickly in an XR game, the visuals will update almost instantaneously, eliminating any disorienting delays.
Another great addition is the enhanced hand – tracking functionality. With this feature, developers can create applications that accurately detect and respond to the user’s hand gestures. This opens up a wide range of possibilities, from intuitive navigation in XR apps to interactive gaming experiences where players can use their hands to manipulate virtual objects.
In addition to the Glasses SDK Preview 2, Google also introduced new Unity tools. Unity is a well – known game development platform, and these new tools are designed to make it easier for Unity developers to integrate their creations with the Android XR platform. This includes streamlined workflows for importing and optimizing 3D models, as well as pre – built components that can speed up the development process.
Overall, these announcements at Google I/O 2025 mark a significant step forward in the development of Android – based XR applications. They provide developers with the necessary tools to create more engaging, immersive, and user – friendly XR experiences, which will likely lead to a surge in innovation in the XR market.